🔗 Share this article Exploring the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph The Fallout TV show has come back to streaming services, and it's accurate to state that viewers were delightfully shocked by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing multiple facets of the gamer's experience. We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his organization's dogma and creates significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated wilderness. Setting the Stage for Season Two The show's first season ending revealed key information about those responsible for the nuclear war that sealed a society in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unanswered for the second season – and, now, hopes are considerably elevated. “We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator. “Going into the first season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are coming in with more eagerness and new expectations.” The Mojave Beckons for Season Two The new season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, even if it was a bit broken at launch. “It embodies a arid atmosphere, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.” In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is distinguished by its tangible quality – its production team insisted on real props and locations were fabricated, reflecting the makeshift nature of the settlements in the games. “As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to feel like it’s authentic.” Actually, virtually each creature you see on-screen is real, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close. A Labor of Love The Fallout series succeeds because it is made by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the universe is clear in the final product. The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the first season. This approach will create a different audience reaction, something the team themselves are eager to observe. “It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”